Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Mar 20, 2008, 05:40 AM // 05:40   #21
Forge Runner
 
blue.rellik's Avatar
 
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
Advertisement

Disable Ads
Default

..............

I'll pretend you didn't said that and totally forgot about all the earth damage skills that would do a million times more damage
blue.rellik is offline   Reply With Quote
Old Mar 22, 2008, 06:09 AM // 06:09   #22
Furnace Stoker
 
draxynnic's Avatar
 
Join Date: Nov 2005
Guild: [CRFH]
Default

Yes, there are Earth PBAOEs that do plenty of damage. However, you can't be casting them all the time - you'll still be swinging your weapon (whatever it is) in the meantime. A conjure would be meaning that that's more than just a token effort... and, since this is the Warrior forum, means you aren't draining as much energy as trying to cast the likes of Aftershock, Crystal Wave, and/or, if you aren't using OF, Shockwave on recharge.
draxynnic is offline   Reply With Quote
Old Mar 22, 2008, 06:13 AM // 06:13   #23
Furnace Stoker
 
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
Default

Quote:
Originally Posted by blue.rellik
..............

I'll pretend you didn't said that and totally forgot about all the earth damage skills that would do a million times more damage
I'm pretty sure conjure flame characters never gave a flying leap about [skill]inferno[/skill]
FoxBat is offline   Reply With Quote
Old Mar 22, 2008, 09:28 AM // 09:28   #24
Forge Runner
 
blue.rellik's Avatar
 
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
Default

Quote:
Originally Posted by draxynnic
Yes, there are Earth PBAOEs that do plenty of damage. However, you can't be casting them all the time - you'll still be swinging your weapon (whatever it is) in the meantime. A conjure would be meaning that that's more than just a token effort... and, since this is the Warrior forum, means you aren't draining as much energy as trying to cast the likes of Aftershock, Crystal Wave, and/or, if you aren't using OF, Shockwave on recharge.
What does the idiotic terratank do most of the time? It needs to cast OF and another few spells then they have massive downtime, plenty of time to cast one or two other spells. With Balthazar's Spirit then it should have any energy issues

Please don't try and justify it, A warrior purely relying on the damage of the conjure is doing roughly the same DPS as a caster wanding. Only a complete and utter moron would even think that's awesome

Quote:
Originally Posted by FoxBat
I'm pretty sure conjure flame characters never gave a flying leap about [skill]inferno[/skill]
Read the damn thread before posting to a single post plz k thx?
blue.rellik is offline   Reply With Quote
Old Mar 23, 2008, 12:23 AM // 00:23   #25
Wilds Pathfinder
 
Join Date: Jan 2008
Default

So generally speaking, fiery is definitely the worst hilt, because fire damage is the most common so there are the most defenses against it. And I guess we are saying that ebony is the best? But what about icy vs. shocking? Which is better?
Sir Tidus is offline   Reply With Quote
Old Mar 23, 2008, 03:00 AM // 03:00   #26
Wilds Pathfinder
 
Trvth Jvstice's Avatar
 
Join Date: May 2006
Guild: HALE
Profession: W/
Default

Just add Fiery and forget about it--the infinitesimal difference in damage doesn't matter.

Yes, infinitesimal is a word--lol You really should read more often....
Trvth Jvstice is offline   Reply With Quote
Old Mar 23, 2008, 12:38 PM // 12:38   #27
Furnace Stoker
 
Crom The Pale's Avatar
 
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
Default

Personally I find Shocking to be very usefull, rarely do I run into a foe that has armor vs shocking(talking PvE here).

The conjures do add a substantial amount of dmg so give them a try, just keep in mind your taking attributes away from other skills to power it.

I find a good spread is:

14 - weapon mastery
11 - strength(tactics if you must for shield)
10 - conjure attribute.

If your talking PvP the odds of having the conjure stripped or shattered is high and you might even get interupted while casting it, I would say avoid them there.

Lastly always have another weapon with differnet mods to swap to if you find your hitting a foe with some protection. If you run into an ele with an armor enchantment then go vamp for example.
Crom The Pale is offline   Reply With Quote
Old Mar 25, 2008, 11:36 AM // 11:36   #28
Furnace Stoker
 
draxynnic's Avatar
 
Join Date: Nov 2005
Guild: [CRFH]
Default

Quote:
Originally Posted by blue.rellik
What does the idiotic terratank do most of the time? It needs to cast OF and another few spells then they have massive downtime, plenty of time to cast one or two other spells. With Balthazar's Spirit then it should have any energy issues

Please don't try and justify it, A warrior purely relying on the damage of the conjure is doing roughly the same DPS as a caster wanding. Only a complete and utter moron would even think that's awesome
Awesome? No. Better than nothing? Yes.

And to nitpick, a Conjure at about 10 is adding as much damage as weould be gained by wanding a 60AL target. So using a weapon under these circumstances would be doing as much damage as wanding, plus whatever pittance the weapon is still able to give. Using a wand would give twice as much as (normal) wanding. If the target has 100AL, the Conjure+wand combo is doing three times as much as wanding.

Still not much, admittedly, but it's something. However, consider a comparison: At an attack rate of once every 1.333 seconds, you can make 8 attacks over 10.75 seconds (the time required for an Aftershock cycle). A conjure adds a total of 120 damage to those attacks. In that time, Aftershock does only 119 damage to a single target at AL60 - and that's if the condition is met. At AL100 (probably more likely at high-end areas with opponents that are going to crowd around the warrior in the first place) the Conjure will still be doing 120 damage, but Aftershock will require two targets to match that - or 3 if the condition is not met.

Does this mean that a hypothetical Conjure Earth would be better than Aftershock? Depends on the situation. However, the hypothetical Conjure Earth character might not require one of the monks to tie up a skill slot and a pip of regen on Balthazar's Spirit in the first place .
draxynnic is offline   Reply With Quote
Old Mar 25, 2008, 12:28 PM // 12:28   #29
Forge Runner
 
blue.rellik's Avatar
 
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
Default

Quote:
Originally Posted by draxynnic
Awesome? No. Better than nothing? Yes.
Argument used by bad players.

Lots of things are better than nothing but I sure as hell aren't going to touch them.

Quote:
And to nitpick, a Conjure at about 10 is adding as much damage as weould be gained by wanding a 60AL target. So using a weapon under these circumstances would be doing as much damage as wanding, plus whatever pittance the weapon is still able to give. Using a wand would give twice as much as (normal) wanding. If the target has 100AL, the Conjure+wand combo is doing three times as much as wanding.
Congratulations. You are now a Legendary Guardian

Quote:
Still not much, admittedly, but it's something. However, consider a comparison: At an attack rate of once every 1.333 seconds, you can make 8 attacks over 10.75 seconds (the time required for an Aftershock cycle). A conjure adds a total of 120 damage to those attacks. In that time, Aftershock does only 119 damage to a single target at AL60 - and that's if the condition is met. At AL100 (probably more likely at high-end areas with opponents that are going to crowd around the warrior in the first place) the Conjure will still be doing 120 damage, but Aftershock will require two targets to match that - or 3 if the condition is not met.
Crystal Wave/Teinai's Wind

Hit more than 1 person and ignore armour. rofls

Quote:
Does this mean that a hypothetical Conjure Earth would be better than Aftershock? Depends on the situation.
Yes. If there is only one enemy and the stupid idiotic tank does not have any other earth skills.

Quote:
However, the hypothetical Conjure Earth character might not require one of the monks to tie up a skill slot and a pip of regen on Balthazar's Spirit in the first place .
Please don't patronize me, I do a much better job. Considering that all the idiots that tank and spank use a warrior as the tank (which is stupid because a ele does a much much much better job), they hardly have the energy to cast everything on demand. BSpirit covers that role
blue.rellik is offline   Reply With Quote
Old Mar 26, 2008, 12:47 AM // 00:47   #30
Furnace Stoker
 
draxynnic's Avatar
 
Join Date: Nov 2005
Guild: [CRFH]
Default

Quote:
Originally Posted by blue.rellik
Crystal Wave/Teinai's Crystals Quoter's noteI presume that's what you meant. if you were going to take Teinai's Wind, it'd be Aftershock you combo with it...)

Hit more than 1 person and ignore armour. rofls
Also has a 20 second recharge, for a total 20.75 second cycle time. In that time, the hypothetical conjure can deal 233 points of armour-ignoring damage at 10 Earth. Crystal Wave does 70 per target. You need to hit 3 targets to come close to breaking even, 4 to actually beat the conjure. As sustained damage, it comes out at about the same as Aftershock without the condition against AL100 - Crystal Wave has one pulse doing 70 in the time that Aftershock has two pulses doing a little over 35.

And neither Aftershock nor the conjure has the downside of wiping off any Blinds, Weaknesses, or other nasty conditions your middle line may be putting on the guys you're tanking.

Also, for what it's worth, these arguments still apply at higher attribute levels.

Last edited by draxynnic; Mar 26, 2008 at 12:53 AM // 00:53..
draxynnic is offline   Reply With Quote
Old Mar 26, 2008, 03:14 AM // 03:14   #31
Forge Runner
 
blue.rellik's Avatar
 
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
Default

Quote:
Originally Posted by draxynnic
Also has a 20 second recharge, for a total 20.75 second cycle time. In that time, the hypothetical conjure can deal 233 points of armour-ignoring damage at 10 Earth. Crystal Wave does 70 per target. You need to hit 3 targets to come close to breaking even, 4 to actually beat the conjure. As sustained damage, it comes out at about the same as Aftershock without the condition against AL100 - Crystal Wave has one pulse doing 70 in the time that Aftershock has two pulses doing a little over 35.
Do you even know the purpose of the stupid tank 'n' spank? It's to bunch all the enemies and destroy (incredibly inefficiently) at once (or near enough), doing 70 damage to a bunch of enemies around you is much better than 140 on a single target in that regard.

Quote:
And neither Aftershock nor the conjure has the downside of wiping off any Blinds, Weaknesses, or other nasty conditions your middle line may be putting on the guys you're tanking.
Again, do you know what you are talking about? Why on earth does it matter if it removes conditions? Most Tank 'n' Spank methods basically involve Triple Heat, nearly all the damage comes from fire damage, not any condition. Please bring points that are relevant.

Quote:
Also, for what it's worth, these arguments still apply at higher attribute levels.
I believe you did not read what I said. The person I originally quoted said a conjure earth would be awesome in the terratank build. I derided his ability at the game because it was wrong, it is not awesome. Then you played the devil's advocate just to tell me that it's a ineffective method that can deal miniscule DPS but still works?

Are you trying to waste my time on purpose or something? Do I look like the person that is so inept at Guild Wars that I can't figure out a, b and c? Seriously nothing you say can cover the fact that a hypothetical conjure earth is simply not awesome because the damage is terrible in every aspect.
blue.rellik is offline   Reply With Quote
Old Mar 26, 2008, 07:43 PM // 19:43   #32
Lion's Arch Merchant
 
DokkyDok's Avatar
 
Join Date: Jul 2007
Guild: Interested in finding one.
Profession: Mo/
Default

Shocking, as I like to run Shock with Conjure Lightning...But that's the only reason I prefer it.
DokkyDok is offline   Reply With Quote
Old Mar 26, 2008, 10:10 PM // 22:10   #33
Furnace Stoker
 
Yichi's Avatar
 
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
Default

Quote:
Originally Posted by Sir Tidus
So generally speaking, fiery is definitely the worst hilt, because fire damage is the most common so there are the most defenses against it. And I guess we are saying that ebony is the best? But what about icy vs. shocking? Which is better?
Its just elemental damage. You have no clue as to what type of elemental damage it will be unless paired with a conjure or an build thats easily noticeable. If its just a standard shock/axe build for example, they could have any of the elemental damage mods on their weapon and you'd never know.

Trying to spec against elemental damage from a weapon is basically a crap shoot. You either hit it, or you don't.
Yichi is offline   Reply With Quote
Old Mar 27, 2008, 12:19 AM // 00:19   #34
Lion's Arch Merchant
 
Yuhe Ji's Avatar
 
Join Date: Jan 2008
Location: Los Angeles
Profession: E/
Default

You want to use the elemental hilt on other warriors, and not much else. I prefer shocking over icy just because my sword came with it. I doubt it makes that much a difference. And I can say ebon sword users will have troubles with my warrior (Shield Inscription: LIke a Rolling Stone).
Yuhe Ji is offline   Reply With Quote
Old Mar 27, 2008, 12:25 AM // 00:25   #35
Wilds Pathfinder
 
Join Date: Jan 2008
Default

Quote:
Originally Posted by Yuhe Ji
You want to use the elemental hilt on other warriors, and not much else. I prefer shocking over icy just because my sword came with it. I doubt it makes that much a difference. And I can say ebon sword users will have troubles with my warrior (Shield Inscription: LIke a Rolling Stone).
Why do you have that inscription? Not many enemies do earth damage.
Sir Tidus is offline   Reply With Quote
Old Mar 27, 2008, 12:27 AM // 00:27   #36
Lion's Arch Merchant
 
Yuhe Ji's Avatar
 
Join Date: Jan 2008
Location: Los Angeles
Profession: E/
Default

Quote:
Originally Posted by Sir Tidus
Why do you have that inscription? Not many enemies do earth damage.
I intend on replacing it eventually when I get into my warrior again. She's become a mule as of right now.
Yuhe Ji is offline   Reply With Quote
Old Mar 27, 2008, 12:37 AM // 00:37   #37
Furnace Stoker
 
Yichi's Avatar
 
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
Default

a very popular dervish build uses earth damage...
Yichi is offline   Reply With Quote
Old Mar 27, 2008, 02:09 AM // 02:09   #38
Wilds Pathfinder
 
Bront's Avatar
 
Join Date: Feb 2008
Guild: Honored Order of Light
Profession: W/Me
Default

Quote:
Originally Posted by Yichi
a very popular dervish build uses earth damage...
Dervs are generally earth, holy, or cold, which increases the likelihood of running into those. It's almost hard to not have one of those three in a Derv build. (well, not that hard, but it's easy to include at least one in any build)
Bront is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Ixillius Sell 0 Oct 09, 2007 11:45 PM // 23:45
Destro Maniak Questions & Answers 21 Oct 02, 2006 07:59 AM // 07:59
fiery, icey, shocking and ebon A Leprechaun The Campfire 3 Apr 08, 2006 10:45 AM // 10:45
Could this be possible.........ebon,shocking dragon swords dont feel no pain The Riverside Inn 73 Dec 30, 2005 08:37 PM // 20:37
WTB HOD, Sword hilts (ebon/shocking) dr1zz one Buy 8 Dec 30, 2005 01:08 AM // 01:08


All times are GMT. The time now is 05:22 AM // 05:22.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("